Starfield Manufacturing & Outpost Tools

Four tools for planning the perfect outpost network

Recipes, container math, ferry routes, and resource extraction outposts — all cross-verified against Inara, GitHub data dumps, the Fandom wiki, and community guides. Click any tool below to dive in.

Reference

Manufacturing Chain

Interactive tree of every manufactured component — click any item to highlight its full supply chain.

  • 30 components across 3 tiers
  • 38 raw resources
  • Quantity multiplier & raw rollup
  • Search any item by name
Open Manufacturing Chain →
Network · 9 outgoing

Design 1 — Closed Outposts

A 4-outpost network where every outpost uses all 9 cargo links as outgoing producer feeds. Zero incoming.

  • 4 outposts, 30 components
  • 4 unique player-ferried intermediates
  • Acyclic build order
  • 19 resource extraction outposts
Open Design 1 →
Network · 8 + 1 incoming

Design 2 — Hub Variant

Same 4-outpost coverage, but each outpost reserves 1 cargo link as incoming — fewer player ferries on key routes.

  • 4 outposts, 30 components
  • 4 unique player-ferried intermediates
  • Acyclic build order
  • 19 resource extraction outposts
Open Design 2 →
Custom Planner

Custom Network Planner

Pick only the components you want to manufacture. Tool auto-includes dependencies and computes the smallest optimal network (1–4 outposts) for that subset.

  • Checkbox picker for all 30 components
  • Verified presets: Outpost building, Weapon mods, Spacesuit mods, VFR chain, all Tier 3
  • Same live container math as Design 1/2
  • Resource extraction outposts filtered to what you actually need
Open Custom Planner →

Why this exists

Once you go past one outpost making one fancy item, planning a manufacturing network in Starfield gets ugly fast — 30 components across 3 tiers, a 9-cargo-link cap per outpost, dependency chains, an acyclic build order to bootstrap from, and resource states that don't quite match what most lists online say. I built these tools because no single existing resource ties recipes, container math, cargo topology, and resource extraction together end-to-end.

Everything is cross-verified against Inara, the Starfield Fandom Wiki, and GitHub data dumps (Adanessa/starfield-data, Jaheay/starfield-outpost-data). Outpost methodology adapted from Ilzow's Steam Community Guide; the player-ferry approach comes from u/IronDusk34's cargo-link reframing on r/NoSodiumStarfield. Full source list inside each tool's Credits section.

Free. No ads. No signups. If you spot a data error or want to suggest improvements, message u/midnightmonkey8 on Reddit.

Both network designs at a glance

Manufacturing outposts
4
Components covered
30 / 30
Player ferry types
4 unique
Resource extraction outposts
19
Raw resources mined
All 38 + bonus
Live container math
Yes
Last updated May 2026