Component card. Yellow input = your "containers wanted" for that component. Each container holds 300 mass. Items column shows total items needed (your direct demand + implied from same-outpost downstream). Green Nc = output containers needed.
Inputs section. Lists everything this outpost needs to consume. Grouped by container type: solid (yellow border), liquid (blue), gas (purple), organic (green), and manufactured ferries IN (orange). Each row shows quantity, mass, and containers needed.
Build order. A is closed (no incoming ferries). B imports SCM from A. C imports RG + IM from A and PMC from B. D imports RG + IM + SCM from A and PMC from B. Bootstrap by stockpiling missing intermediates manually until each upstream outpost is online.
Top controls. "Set all to N" applies the same value to every yellow input; "Reset all to 0" clears the plan.
Why pick Design 2 over Design 1? Design 2 trades 1 outgoing slot per outpost for a dedicated incoming cargo link. Functionally similar in this player-ferries-everything model, but the dedicated incoming slot gives you a known drop-off zone at each outpost — useful when ferrying mixed cargo so you don't accidentally consume your products. Total ferry count is the same (4 unique types).
19 outposts cover all 38 manufacturing-chain raws plus 13 unused-but-useful raws (Lead, Titanium, Mercury, Platinum, Iridium, Fluorine, Chlorine, Chlorosilanes, Xenon, Argon, Benzene, Carboxylic Acids, Neon — handy for outpost building, mods, etc.). Reduced from 20 by dropping Altair 4-b — Xenon now extracted at Alpha Andraste III's atmosphere alongside Biosuppressant. Methodology adapted from Ilzow's Steam guide. Inorganic + organic combined where possible: Charybdis 2 = Al family + 3 organics; Zeta Ophiuchi 1 = Fe family + Polymer; Fermi VII-a substitutes for Lantana 8-d to combine Ni family with Memory Substrate husbandry. Each resource has its own yellow input for "extra containers" beyond what the chain needs.
[ ] = Nc
Nc = containers driven by your manufacturing plan above
[ ] = yellow input for extra containers (your stockpile beyond chain demand)
= Nc = total (needed + extra)
WL = wildlife level (red if >50)
Built on publicly available Starfield community data. Recipes, weights, resource states, and outpost methodology were cross-verified across the sources below. Special thanks to the contributors — none of this would exist without your work.